![]() Tier 1 arcanist spam+polearm spam would work great. So you'll have tier 1 units with 50% reduced upkeep, 40% more damage from spawnkin/hero skill, and reduced enchantment upkeep meaning you can keep spamming even more of them. me personally i like the damage reduction more. Mind trait: you can take the 15% magic damage or defensive tactics. and prolific swarmers+runesmiths means your tier 1 polearm unit will start with an extra 2 ranks. researching enchantments faster also means getting to your next tome faster. runesmith especially because you're going to have so many tier 1 units that you will get insane value out of the 30% reduced upkeep on enchantments. if you don't plan on leaning into summons, runesmiths/wonder architect are both pretty damn good. which is the maximum you can reduce upkeep. this means that all tier 1 arcanists you make, will have an innate upkeep reduction of 50%. also, 20 chaos affinity into the empire tree, you can reduce tier 1 unit upkeep by 30%. produced battle mages are not of magical origin and therefore benefit from this reduction. Prolific swarmers: this gives you 1 chaos affinity and reduces the upkeep of non-magic origin units by 20%. also gives the buff spell fury of the horde which gives all tier 1 units 10% damage which can stack 5 times. Tome of the horde: 20% damage from spawnkin, and it gives you hero a skill that gives tier 1 units another 20% damage. Zephyr Archers kind of nuke in a 1-hex space.įor Battle mages I'd probably pick Astral and Shadow as they have many spells/enchantments to boost them. Glade Runners can weaken a high priority target making it much easier for your other troops to deal with them. Materium and Nature provide the biggest boosts,Īstral and Chaos are nice supplementary where Chaos buffs/enchantments are broader than just archers. I'd avoid Shadow and Order for (exclusively) ranged. This list is primarily focussed on boosting archers and their damage potential. Tome of Cryomancy Tier 1 for Frost Arrows(frost dmg+extra to slowed/frozen) ![]() ![]() Special note, inquisitor is a very nice skirmisher with crossbow to inflict stunned Tome of the Inquisition Tier 2 for Inquisitors Zeal (spirit dmg+acc buff) Tome of the crucible Tier 4 for meteor arrows (fire dmg+demolisher, which destroys obstacles) Tome of Winds Tier 2 for Zephy Archer (tier 3 unit, big hit ability with 50%aoe) Tome of Artificing Tier 2 for Artisan Armaments (+crit chance) Tome of Enchantment Tier 1 for Seeker arrows (+1 range) Tome of the Demon Gate Tier 4 for Demonkin (frenzy+flying) Tome of Mayhem Tier 2 for Mark of Misfortune (increase enemy chance to fumble) Tome of Pyromancy Tier 1 for Fiery Arrows (fire dmg+dot) Tome of the Horde Tier 1 for Spawnkin (+dmg) Tome of Amplification Tier 2 for Amplified arrows (lightning damage+aoe)Īnd Astral Blood (gain critical chance on casting spell) Tome of Scrying Tier 2 for guided projectiles (no accuracy penalties) Tome of Cycles Tier 3 for Projectiles of Decay (decay, stop healing+dot) Tome of glades Tier 2 for Glade Runner (tier 3 unit, marking which is free action to reduce all defences of 1 unit) Tome of Roots Tier 1 for poison arrows (blight damage+dot)
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